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An improved virtual view rendering method based on depth image

机译:基于深度图像的改进的虚拟视图渲染方法

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Depth image based rendering (DIBR) is an important technology for virtual view synthesis in 3DTV. This paper presents a bi-directional depth image based rendering system without preprocessing depth image. An algorithm for three-dimension (3D) warping which declines exposed area is also proposed, and so is an improved merging algorithm for eliminating image ghosting. The proposed DIBR scheme can reduce computation cost compared to previous techniques. Experimental results show that edge ghosting can be completely eliminated in our method. We also demonstrate that both objective and subjective effects of the paper are better than the previous ones.
机译:基于深度图像的渲染(DIBR)是3DTV虚拟视图合成的重要技术。本文介绍了一种基于双向深度图像的渲染系统,无需预处理深度图像。还提出了一种拒绝暴露区域下降的三维(3D)翘曲的算法,是一种消除图像重影的改进合并算法。与以前的技术相比,所提出的DIBR方案可以减少计算成本。实验结果表明,在我们的方法中可以完全消除边缘重影。我们还表明纸张的目的和主观效果优于前一个。

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