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Correcting User's Head and Body Orientation Using a Comfort Pose Function

机译:使用舒适性姿势纠正用户的头部和身体方向

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The use of inertial sensors for tracking is becoming common in the development of VR applications due to their low-cost, high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most important is that head tracking both in head mounted displays (HMD) and other systems based on inertial sensors suffer from drifting. In this paper we present some important limitations that still prevent the wide use of sensors like a single Kinect for full body tracking in immersive VR systems. Inevitably, to compensate for the drifting, the user moves away from the suitable pose in front of the Kinect, being a restrictive limitation for this kind of tracking. In this work we introduce a software solution for this problem and evaluate it experimentally. Results show that our comfortable pose function is effective on eliminating drifting. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
机译:由于其低成本,高质量和可用性,使用惯性传感器进行跟踪的惯用传感器在开发VR应用方面变得普遍。但是,即使它们是非常敏感和精确的,惯性传感器也适用于增量信息,轻松引入系统中的错误。最重要的是,在头戴式显示器(HMD)中的头部跟踪和基于惯性传感器的其他系统都受到漂移。在本文中,我们展示了一些重要的局限性,仍然防止传感器广泛使用,如沉浸式VR系统中的全身跟踪。不可避免地,为了补偿漂移,用户远离Kinect前面的合适的姿势,是对这种跟踪的限制性限制。在这项工作中,我们为此问题介绍了一个软件解决方案,并通过实验评估它。结果表明,我们舒适的姿势功能对消除漂移有效。该方法的效率和准确性使其适用于沉浸式VR中的许多应用。

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