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Correcting User's Head and Body Orientation Using a Comfort Pose Function

机译:使用舒适姿势功能校正用户的头部和身体方向

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The use of inertial sensors for tracking is becoming common in the development of VR applications due to their low-cost, high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most important is that head tracking both in head mounted displays (HMD) and other systems based on inertial sensors suffer from drifting. In this paper we present some important limitations that still prevent the wide use of sensors like a single Kinect for full body tracking in immersive VR systems. Inevitably, to compensate for the drifting, the user moves away from the suitable pose in front of the Kinect, being a restrictive limitation for this kind of tracking. In this work we introduce a software solution for this problem and evaluate it experimentally. Results show that our comfortable pose function is effective on eliminating drifting. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
机译:由于惯性传感器的低成本,高质量和高可用性,惯性传感器用于跟踪已成为VR应用程序开发中的常见问题。但是,即使惯性传感器非常灵敏和精确,它们也可以处理增量信息,很容易在系统中引入错误。最重要的是,在头戴式显示器(HMD)和其他基于惯性传感器的系统中,头部跟踪均会发生漂移。在本文中,我们提出了一些重要的局限性,这些局限性仍然阻碍了诸如单个Kinect之类的传感器在沉浸式VR系统中进行全身跟踪的广泛使用。为了补偿漂移,用户不可避免地要离开Kinect前面的合适姿势,这是这种跟踪的限制性限制。在这项工作中,我们介绍了针对该问题的软件解决方案,并通过实验对其进行了评估。结果表明,我们舒适的姿势功能可有效消除漂移。这种方法的效率和准确性使其适用于沉浸式VR中的许多应用。

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