首页> 外文会议>International conference on entertainment computing >Exercise My Game: Turning Off-The-Shelf Games into Exergames
【24h】

Exercise My Game: Turning Off-The-Shelf Games into Exergames

机译:锻炼我的游戏:将现成的游戏变成Exergames

获取原文

摘要

Exercise video games (exergames) can motivate players to be more physically active. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games. Challenges with this approach involve finding mappings from control input to game-action, as well as blending active input feedback with the game's interface. XMG facilitates transforming well-produced, non-exercise video games into captivating exergames by structuring the design space and outlining game requirements. We illustrate XMG with the example of turning the popular first-person action game Portal 2 into the exergame Sportal.
机译:锻炼视频游戏(锻炼游戏)可以激励玩家更加积极地运动。但是,大多数exergames受受限和预定义的运动控制,并且不会促进长期动机。资金雄厚的商业游戏通常在长期动机方面表现​​出色,但不能通过动作输入来操作。 Exercise My Game(XMG)是一个设计框架,用于将现成的动作游戏转变为基于全身动作的游戏。这种方法的挑战包括寻找从控制输入到游戏动作的映射,以及将主动输入反馈与游戏界面融合在一起。通过构建设计空间并概述游戏要求,XMG有助于将制作精良的非运动视频游戏转变为引人入胜的演习游戏。我们以将流行的第一人称动作游戏Portal 2转变为exergame Sportal为例来说明XMG。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号