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Motivation-Based Game Design: A Framework for Evaluating Engagement Potential

机译:基于动机的游戏设计:评估参与潜力的框架

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Video games excel at capturing and maintaining the interest of players all around the world. However, actually moving a game from an initial concept to an attention-grabbing best-seller is quite a difficult and unlikely event. Even though the best games seem to have an almost magical ability to generate engagement among players, the vast majority of games fall far short of this mark. Likewise, many serious games and gamified products have considerable difficulty achieving their desired levels of engagement. Success with in these areas can be even more elusive as they are burdened with some disadvantages of traditional games without being able to leverage all of the advantages. This paper presents a motivation-based framework intended to evaluate the engagement potential of a game design, whether it be a traditional game, serious game, or gamified product.
机译:电子游戏擅长吸引和维护全世界玩家的兴趣。但是,实际上将游戏从最初的概念转移到引人注目的畅销书上是一件非常困难且不太可能的事情。即使最好的游戏似乎具有几乎神奇的能力来吸引玩家的参与,但绝大多数游戏都远远没有达到这个目标。同样,许多严肃的游戏和游戏产品很难达到所需的参与度。在这些领域取得成功可能更加难以捉摸,因为它们承受着传统游戏的某些弊端而无法利用所有优势。本文提出了一种基于动机的框架,旨在评估游戏设计的参与潜力,无论是传统游戏,严肃游戏还是游戏产品。

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