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Virtual Reality for learning languages based on mobile devices

机译:基于移动设备的学习语言虚拟现实

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摘要

Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students to learning Taiwan's aboriginal tribes. This VR game based on the immersive learning theory to design eight learning situations for students to learn their native language. Through immersive learning environment, students can get visual shock, and then stimulate their learning motivation. This game developed based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and took two years to complete each stage, respectively.
机译:大多数儿童更喜欢数字游戏作为娱乐业余时间活动。因此,在使用数字游戏作为课程计划的一部分,教师之间存在日益增长的兴趣。由于支持学习动机,DGBL(基于数字游戏的学习)已成为近年来的可行教学选择。在本文中,为小学生开发了一个虚拟现实游戏,以学习台湾的原住民部落。这个VR游戏基于沉浸式学习理论,为学生设计八个学习情况,学习他们的母语。通过沉浸式学习环境,学生可以得到视觉冲击,然后刺激他们的学习动机。该游戏根据附件模型(分析,设计,开发,实施和评估)开发,并花了两年时间才能完成每个阶段。

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