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Efficient rendering of anatomical tree structures using geometry proxy

机译:使用几何代理有效渲染解剖结构树结构

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Rendering tubular structures efficiently is crucial for studying anatomical tree structures like vessels or airways. Most existing methods are based on surface reconstruction, resulting in complex meshes, which slows the rendering performance as the tree complexity increases. In this paper, we present an approach to render tubular tree structures using geometry proxy. We generate low complexity proxy meshes on the fly and shade the meshes as tubular objects consisting of truncated cones and spheres. Unlike surface reconstruction, our method requires no precomputation and produces appealing imagery with faster rendering performance.
机译:有效地渲染管状结构对于研究船只或气道等解剖树结构至关重要。大多数现有方法都基于曲面重建,导致复杂网格,这会随着树木复杂性增加而减慢渲染性能。在本文中,我们介绍了一种使用几何代理呈现管状树结构的方法。我们在飞行中产生低复杂性代理网格,并将网格遮挡为由截短的锥体和球体组成的管状物体。与表面重建不同,我们的方法不需要预先计算并产生更快的渲染性能的吸引人的图像。

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