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A new approach for the two-player pursuit-evasion game

机译:双人追求逃避游戏的一种新方法

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We study the problem of maintaining an unobstructed view of an agent moving amongst obstacles by a moving camera fixed to a pursuing robot. This is known as a two-player pursuit evasion game. Using a mesh discretization of the environment, we develop an algorithm that determines, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer, and thus win the game. If it is decided that there is no winning strategy for the evader, we also compute a pursuer's trajectory that keeps the evader within sight, for every trajectory that the evader can take.
机译:我们研究了维持在追求机器人的移动摄像机在障碍物中移动的代理人的透明视图。这被称为双人追求逃避游戏。使用环境的网格离散化,我们开发了一种确定追捕者和逃避的初始位置的算法,如果避难者可以采取任何移动策略,以便远离追求者,从而赢得比赛。如果决定没有逃避逃生策略,我们也会计算追求追踪的追踪,这使得避难者可以采取的每个轨迹。

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