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Modeling spatial layout of features for real world scenario RGB-D action recognition

机译:建模现实世界场景的空间布局RGB-D动作识别

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Depth information improves skeleton detection, thus skeleton based methods are the most popular methods in RGB-D action recognition. But skeleton detection working range is limited in terms of distance and view-point. Most of the skeleton based action recognition methods ignore fact that skeleton may be missing. Local points-of-interest (POIs) do not require skeleton detection. But they fail if they cannot detect enough POIs e.g. amount of motion in action is low. Most of them ignore spatial-location of features. We cope with the above problems by employing people detector instead of skeleton detector. We propose method to encode spatial-layout of features inside bounding box. We also introduce descriptor which encodes static information for actions with low amount of motion. We validate our approach on: 3 public data-sets. The results show that our method is competitive to skeleton based methods, while requiring much simpler people detection instead of skeleton detection.
机译:深度信息改善了骨架检测,因此基于骨架的方法是RGB-D动作识别中最流行的方法。但骨架检测工作范围是距离和观点的有限。基于骨架的大多数动作识别方法忽略了骨架可能丢失的事实。本地兴趣点(POI)不需要骨架检测。但如果他们无法检测到足够的POI,则失败了。行动中的运动量很低。其中大多数忽略了功能的空间位置。我们通过使用人员探测器而不是骨架探测器来应对上述问题。我们提出了在边界框内编码特征的空间布局的方法。我们还介绍了对具有较低运动量的操作的描述符。我们验证了我们的方法:3公共数据集。结果表明,我们的方法对基于骨架的方法具有竞争力,同时需要更简单的人检测而不是骨架检测。

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