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Therapy central: On the development of computer games for physiotherapy

机译:治疗中心:关于理疗计算机游戏的开发

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The physiotherapy and rehabilitation process is an expensive and time consuming affair. It also requires the direct supervision of the specialists for effective results. This high cost coupled with high demand prohibits many patients from receiving appropriate care. Moreover, the emotional and mental strain is excessive for patients and is counterproductive to the therapy. In this paper, we tackle the boredom aspect of the rehabilitation process wherein we develop a therapy system that uses computer games to emulate the therapeutic activities. We describe, in some details, the issues involved in the development process. Commercial of the shelf product is employed (the Xbox Kinect) so the cost is significantly reduced and the accessibility is greatly increased. The system was tested on children at a local hospital, and the feedback was highly encouraging. This work opens avenues for more research to be conducted in exercise development, movement emulation, and game design. Moreover, commercialization of these games is an interesting endeavor.
机译:理疗和康复过程是一项昂贵且费时的事情。它还需要专家的直接监督才能获得有效结果。这种高成本加上​​高需求使许多患者无法获得适当的护理。而且,对于患者而言,情绪和精神上的压力过大,并且不利于治疗。在本文中,我们解决了康复过程中的无聊问题,在该过程中,我们开发了一种使用计算机游戏来模拟治疗活动的治疗系统。我们将详细描述开发过程中涉及的问题。使用了货架产品的商业产品(Xbox Kinect),因此成本大大降低,可访问性大大提高。该系统在当地医院的儿童身上进行了测试,反馈非常令人鼓舞。这项工作为在运动开发,运动仿真和游戏设计中进行更多研究开辟了道路。而且,这些游戏的商业化是一项有趣的努力。

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