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Therapy central: On the development of computer games for physiotherapy

机译:治疗中心:关于物理疗法计算机游戏的开发

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The physiotherapy and rehabilitation process is an expensive and time consuming affair. It also requires the direct supervision of the specialists for effective results. This high cost coupled with high demand prohibits many patients from receiving appropriate care. Moreover, the emotional and mental strain is excessive for patients and is counterproductive to the therapy. In this paper, we tackle the boredom aspect of the rehabilitation process wherein we develop a therapy system that uses computer games to emulate the therapeutic activities. We describe, in some details, the issues involved in the development process. Commercial of the shelf product is employed (the Xbox Kinect) so the cost is significantly reduced and the accessibility is greatly increased. The system was tested on children at a local hospital, and the feedback was highly encouraging. This work opens avenues for more research to be conducted in exercise development, movement emulation, and game design. Moreover, commercialization of these games is an interesting endeavor.
机译:理疗和康复过程是一个昂贵和耗时的事情。这还需要专家进行有效的结果的直接监督。这再加上高需求高性价比禁止许多病人得到适当的照顾。此外,情绪和精神压力过大的患者,是适得其反的治疗。在本文中,我们处理的康复过程中的无聊方面,其中我们开发了一个治疗系统,采用电脑游戏效仿的治疗活动。我们描述,在一些细节上,参与发展过程中的问题。商用货架产品的采用(在Xbox Kinect的),因此成本显著降低并且可访问性大大增加。该系统在当地医院对孩子进行测试,反馈是非常令人鼓舞的。这项工作开辟了锻炼的发展,运动仿真,和游戏设计要进行更多的研究途径。此外,这些游戏的商业化是一个有趣的尝试。

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