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Blending Polyhedral Edge Clusters

机译:混合多面体边缘簇

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摘要

This paper presents an efficient method for blending edge clusters on polyhedra, where an edge cluster means a set of polyhedral edges connected together by polyhedral vertices. It extends the vertex-first algorithm in (P. Zhou, W.H. Qian, A vertex-first parametric algorithm for polyhedron blending, Computer-Aided Design 41 812-824 (2009)) from a single vertex to several vertices with relevant edges together, so that a tensor product or multisided Bezier surface can blend an edge cluster of diverse configurations. This is achieved simply by placing the control points of the Bezier surface on the vertices and edges properly. If the clusters can not cover the whole polyhedron, the left C~0 corner points can be handled by Hartmann method. Thus the complete G~g (geometrically continuous up to order g) blending surfaces can be produced faster. Their shapes can be adjusted by utilizing certain freedoms of placing the control points. The implementation of this method is demonstrated with various practical examples.
机译:本文提出了一种在多面体上混合边缘簇的有效方法,其中边缘簇是指通过多面体顶点连接在一起的一组多面体边缘。它扩展了(P. Zhou,WH Qian,PolyheDron混合,计算机辅助设计41 812-824(2009)的顶点第一参数算法的顶点第一算法,从单个顶点到几个带相关边缘的顶点,因此,张量产品或多外贝尔表面可以混合各种配置的边缘集群。这简单地通过将Bezier表面的控制点放置在顶点和边缘的边缘来实现。如果群集无法覆盖整个多面体,则左C〜0角点可以通过Hartmann方法处理。因此,可以更快地产生完整的G〜G(几何上连续到订单G)混合表面。它们的形状可以通过利用放置控制点的某些自由来调整。使用各种实际示例来证明该方法的实现。

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