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Large Scale Social Simulation with more Than a Hundred Million Agents

机译:拥有上亿代理的大规模社交模拟

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In this study, we propose a coding method for enabling a huge number of agents in a social simulation such as minority game. The minority game is a game when participants (or agents) win when they select a group with a smaller number of participants. Using our coding method, we successfully implements the minority game with more than a hundred million agents. From our simulation results, we observed a cycle that varies according to the size of memory of each agent that can not be observed with a smaller number of agents. We show some simulation results showing those cycles.
机译:在这项研究中,我们提出了一种编码方法,可以在社交游戏(如少数群体游戏)中启用大量代理。少数游戏是当参与者(或代理)选择参与者数量较少的组时获胜的游戏。使用我们的编码方法,我们成功地实现了拥有一亿多名特工的少数派游戏。从我们的模拟结果中,我们观察到一个循环,该循环根据每种代理的内存大小而变化,而使用较少数量的代理则无法观察到。我们显示了一些仿真结果,显示了这些周期。

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