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Texture synthesis based on multiple seed-blocks and support vector machines

机译:基于多种子块和支持向量机的纹理合成

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We introduce a new method for texture synthesis based on multiple seed-blocks and support vector machines (SVM). First the sample texture is used to train the SVM model with class labels assigned to gray levels. During the synthesis process, each time we generate one patch in the left-to-right order in the result texture. The size of each patch is smaller than that of the sample, and we search a seed-block in the already generated patches to ensure the synthesized patch has similar texture characteristics as the sample. Support vector machines are used to generate pixel values within each patch. The advantage of using SVM is that the sample is not required during the synthesis stage since it has been modeled by a linear model. Unlike previous work in [8], which can only synthesize highly structured texture, the proposed method can successfully synthesize both random and structured textures. It is also extended to synthesize 3D surface texture or Bidirectional Texture Functions (BTF).
机译:基于多种子块和支持向量机(SVM),我们介绍了一种新的纹理合成方法。首先,示例纹理用于训练使用分配给灰度级别的类标签的SVM模型。在综合过程中,每次我们在结果纹理中生成一个修补程序的左右顺序。每个贴片的大小小于样本的大小,我们在已经产生的贴片中搜索种子块,以确保合成贴片具有与样本相似的纹理特性。支持向量机用于在每个补丁中生成像素值。使用SVM的优点是在合成阶段期间不需要样品,因为它已经被线性模型建模。与以前的工作不同,它只能合成高度结构化的纹理,所提出的方法可以成功地合成随机和结构化纹理。它还扩展以合成3D表面纹理或双向纹理功能(BTF)。

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