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Texture synthesis based on multiple seed-blocks and support vector machines

机译:基于多个种子块和支持向量机的纹理合成

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We introduce a new method for texture synthesis based on multiple seed-blocks and support vector machines (SVM). First the sample texture is used to train the SVM model with class labels assigned to gray levels. During the synthesis process, each time we generate one patch in the left-to-right order in the result texture. The size of each patch is smaller than that of the sample, and we search a seed-block in the already generated patches to ensure the synthesized patch has similar texture characteristics as the sample. Support vector machines are used to generate pixel values within each patch. The advantage of using SVM is that the sample is not required during the synthesis stage since it has been modeled by a linear model. Unlike previous work in [8], which can only synthesize highly structured texture, the proposed method can successfully synthesize both random and structured textures. It is also extended to synthesize 3D surface texture or Bidirectional Texture Functions (BTF).
机译:我们介绍了一种基于多个种子块和支持向量机(SVM)的纹理合成新方法。首先,样本纹理用于训练具有分配给灰度级的类标签的SVM模型。在合成过程中,每次我们在结果纹理中按从左到右的顺序生成一个补丁。每个补丁的大小小于样本的大小,我们在已经生成的补丁中搜索种子块,以确保合成的补丁具有与样本相似的纹理特征。支持向量机用于在每个面片内生成像素值。使用SVM的优势在于,由于已通过线性模型对样本进行了建模,因此在合成阶段不需要该样本。与[8]中的先前工作只能合成高度结构化的纹理不同,所提出的方法可以成功地合成随机纹理和结构化纹理。它还被扩展为合成3D表面纹理或双向纹理功能(BTF)。

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