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Modeling and prediction of computer and video game playing age structured population in USA

机译:美国计算机和视频游戏年龄构成人群的建模和预测

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Stage structured based population models have found many applications in the recent years. In this paper an age structured population model is developed and implemented to study the trends in the computer and video game playing population of US. The entire game paying population is divided into three compartments on the basis of the age group to which they belong. After simulating the mathematical model, a forecast of the number of game players in each stage as well as an approximation of the average age of game players in future has been made.
机译:近年来,基于阶段结构的人口模型已经发现了许多应用。本文开发并实施了一种年龄结构化的人口模型,以研究美国计算机和视频游戏玩人口的趋势。根据他们所属的年龄组,将整个游戏付费人群分为三个部分。在模拟了数学模型之后,对每个阶段的游戏玩家数量进行了预测,并对未来游戏玩家的平均年龄进行了估算。

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