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Attentional Cueing in Serious Games

机译:在严肃的比赛中注意力提示

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摘要

Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novices may fail to distinguish between relevant and irrelevant information. To overcome this, one can try to subtly cue the attention of the player to the relevant material. We empirically tested the use of auditory cues to guide the player in learning the correct procedure in a 3D serious triage training game. Learning did not significantly improve in the auditory cueing condition and mental model construction was even significantly worse in the cueing condition, as compared to a control group with no cues. Implications for game design and future research are subsequently discussed.
机译:游戏和严肃的游戏,特别是,围绕学习新材料并将其整合到精神上。 然而,玩游戏可以认知苛刻,并且新手可能无法区分相关和无关的信息。 为了克服这一点,人们可以尝试将玩家的注意力巧妙地提示给相关材料。 我们经验经验测试了使用听觉提示,以指导玩家在3D严重分类训练游戏中学习正确的程序。 学习在听觉的情况下没有显着改善,并且精神模型建设在提示条件下,与没有提示的对照组相比,在提示条件下甚至显着差。 随后讨论了对游戏设计和未来研究的影响。

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