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Combining Storytelling Tradition and Pervasive Gaming

机译:结合讲故事传统和普遍的游戏

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摘要

In recent years storytelling has gone through various attempts of renaissance, thanks to a recreational storytelling revivalist movement, which has not been largely successful. Pervasive gaming is an all-encompassing branch in gaming and has the potential to reach a large amount of people. Moreover, it provides a way to mix modern society with age-old traditions like storytelling. This paper describes the development of a small scale pervasive game embedding at the same time social and improvisational features and the use of this game by amateur storytellers. The game, Props, aims to take storytelling from oblivion to modern urban environments.
机译:近年来,由于休闲讲故事的复兴运动,讲故事经历了各种各样的文艺复兴的尝试,这尚未成功。普遍的游戏是游戏中的全包分支,有可能达到大量的人。此外,它提供了一种与讲故事等古老的传统混合现代社会的方法。本文介绍了在同时社交和即兴创作特征和业余故事讲述者使用这场比赛的小规模普遍游戏的发展。游戏,道具,旨在将讲故障忘记到现代城市环境。

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