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Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game

机译:将久坐的游戏转换为游戏游戏:以赛车游戏为例

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One of the major challenges in designing exercise games (exergames) is maintaining engagement and motivation over time. Previous research has shown that games can increase the motivation exercise. However, these games are typically developed with limited set of specific exercises in mind, which limits genre choices, and potentially long term motivation. To address this critical issue, we are interested in employing any exercise as an interface to common, existing, sedentary games, such as a car racing game. Specifically, in this paper, we aim to take initial steps toward this goal. As a proof of concept, we developed 2 exercised based interfaces for a car racing game - a game genre minimally used for exergames. We present the evaluation of our novel exercise interfaces to the racing game, and offer general guidelines for converting common classes of sedentary games to exergames.
机译:设计运动游戏(exergames)的主要挑战之一是随着时间的流逝保持参与和动力。先前的研究表明,游戏可以增加动机锻炼。但是,在开发这些游戏时通常会考虑到一组有限的特定练习,这限制了游戏类型的选择以及潜在的长期动机。为了解决这个关键问题,我们有兴趣采用任何练习作为常见,现有久坐游戏(例如赛车游戏)的接口。具体而言,在本文中,我们旨在朝着这一目标迈出初步步骤。作为概念的证明,我们为赛车游戏开发了2种基于锻炼的界面-一种最少用于exergames的游戏类型。我们介绍了对赛车游戏的新颖练习界面的评估,并提供了将惯常久坐的游戏转换为游戏的一般指导原则。

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