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Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games

机译:基于严重游戏的恢复和评估上肢电机功能的框架

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Serious Games and Virtual Reality (VR) are being considered at present as an alternative to traditional rehabilitation therapies. In this paper, the ongoing development of a framework focused on rehabilitation and assessment of the upper limb motor function based on serious games as a source of entertainment for physiotherapy patients is described. A set of OpenSource Serious Games for rehabilitation has been developed, using the last version of Microsoft1? Kinect? as low cost monitoring sensor and the software Unity. These Serious Games captures 3D human body data and it stored them in the patient database to facilitate a later clinical analysis to the therapist. Also, a VR-based system for the automated assessment of motor function based on Fugl-Meyer Assessment Test (FMA) is addressed. The proposed system attempts to be an useful therapeutic tool for tele-rehabilitation in order to reduce the number of patients, time spent and cost to hospitals.
机译:严重的比赛和虚拟现实(VR)正在考虑作为传统康复治疗的替代品。在本文中,描述了框架的持续发展,其侧重于基于严重游戏作为物理疗法患者的娱乐来源的基于严重游戏的康复和评估上肢电机功能的恢复和评估。已经使用了一系列康复的康复的康复游戏,使用了最后一个版本的Microsoft 1 还是kinect?作为低成本监控传感器和软件团结。这些严肃的游戏捕获3D人体数据,并将其存储在患者数据库中,以便于治疗师的后期临床分析。此外,解决了基于VR的基于VR的基于FUGL-MEYER评估测试(FMA)的电机功能评估系统。该拟议的系统试图成为电力康复的有用的治疗工具,以减少患者的数量,花费时间和医院的成本。

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