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Minimizing cyber sickness in head mounted display systems: Design guidelines and applications

机译:最小化头戴式显示系统中的网络病:设计指南和应用

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摘要

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many users have been reporting discomfort symptoms, such as nausea, sickness, and headaches, among others. When using VR for health applications, this is more critical, since the discomfort may interfere a lot in treatments. In this work we discuss possible causes of these issues, and present possible solutions as design guidelines that may mitigate them. In this context, we go deeper within a dynamic focus solution to reduce discomfort in immersive virtual environments, when using first-person navigation. This solution applies an heuristic model of visual attention that works in real time. This work also discusses a case study (as a first-person spatial shooter demo) that applies this solution and the proposed design guidelines.
机译:我们正在经历在游戏和严肃游戏中使用头戴式显示系统的即将到来的趋势,这可能在不久的将来成为既定的实践。虽然这些系统提供了高度沉浸的体验,但许多用户已经报告了不适的症状,例如恶心,疾病和头痛等。当使用VR进行健康应用时,这更为重要,因为不适可能干扰治疗中的很多。在这项工作中,我们讨论了这些问题的可能原因,并将可能的解决方案作为可能减轻它们的设计指导。在这种情况下,我们在使用第一人称导航时,我们更深入地在动态焦点解决方案中减少沉浸式虚拟环境中的不适。该解决方案适用于实时工作的可视注意的启发式模型。这项工作还讨论了适用此解决方案和建议的设计指南的案例研究(作为第一人称空间射击演示)。

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