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Generation of Figures with Controllable Posture using Ss-InfoGAN

机译:使用SS-Infogan具有可控姿势的数字

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With the increasing interest of social media, individual content production has become widespread. However, producing quality content will require much time and skills for individuals. On the other hand, recent generative adversarial networks (GAN) can easily generate images by learning. We aim to support or assist the video production and lower the threshold of content production by making the output results of the deep generation model more controllable. However, in conventional GANs, the correspondence between input and output was not easy for humans to interpret. As a premise, one interpretable example is that each input corresponds to each element of the output image. Therefore, in this research, we aim to control poses that are easy to interpret for images generated from 3D models of people using Ss-InfoGAN. Each input of Ss-InfoGAN is associated with the inclination of each joint, or only one input is moved. Experiments are conducted to check whether only the expected joint changes, and succeeded in actually associating the input with the joint state.
机译:随着社交媒体的兴趣越来越令人兴趣,个人内容产量已经普遍存在。但是,生产质量内容需要对个人的多长时间和技能。另一方面,最近的生成的对抗性网络(GaN)可以通过学习轻松生成图像。我们的目标是通过使得深度发电模型更具可控的输出结果来支持或协助视频生产并降低内容产生的阈值。然而,在传统的GAN中,输入和输出之间的对应性不容易解释。作为前提,一个可解释的示例是每个输入对应于输出图像的每个元素。因此,在本研究中,我们的目标是控制易于解释从使用SS-Infogan的3D模型生成的图像的姿势。 SS-Infogan的每个输入与每个关节的倾斜相关联,或者只移动一个输入。进行实验以检查只有预期的联合变化,并在实际与联合国家实际相关联的情况下成功。

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