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Computing the Optimal Mixed Strategy for Various Ambush Games

机译:计算各种伏击游戏的最佳混合策略

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This paper studies a variety of ambush games in which one player must navigate between an origin and a destination, and the other player seeks to intercept and ambush him. These games include single-stage games, in which all decisions are made at the outset of the game, and multi-stage games, in which the second player may choose his ambush locations based on real-time updates of the first player's position. For both types of ambush games, methods are presented for efficiently computing the optimal mixed strategies for the first player to navigate between the origin and destination, so as to minimize the probability of being ambushed.
机译:本文研究了各种伏击游戏,其中一个玩家必须在起源和目的地之间导航,另一个玩家试图拦截和伏击他。这些游戏包括单阶段游戏,其中所有决策都是在游戏的一端制作的,以及第二阶段游戏,其中第二个玩家可以根据第一玩家位置的实时更新选择他的伏击位置。对于两种类型的伏击游戏,提出了用于有效计算第一个玩家在原点和目的地之间导航的最佳混合策略的方法,以最小化伏击的概率。

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