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Quasi-purification of mixed game strategies: Sub-optimality of equilibria in security games

机译:混合博弈策略的准纯化:安全博弈均衡的次优性

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Security resources, such as security personnel and surveillance devices, are scarce and usually expensive. Suppose that a defender (e.g., a security officer) must choose among several possible resource-allocations, and relies on game-theory for an optimal choice. If the optimum exists only in randomized strategies, then the defender needs to "purify" the resource assignment, hoping to retain the best protection. We experimentally study the validity of this procedure here: we define a set of actions for the defender, against a fixed set of actions for the attacker and compute an optimized defense. Then, we convert this randomized defense strategy into a (consistent) security resource allocation that we add to the defender's action set. If this new defense action is optimal, it should outperform all previous defenses. We find that, unexpectedly, is not always the case!Our contribution is two counterexamples to the following intuition: first, if we optimize a defense using game theory, then adopting the result as (the best) action against the attacker should outperform all other possible defenses. In our (counter-)example setting, this intuition is empirically refuted. The second counterexample exhibits the attribution of this suboptimality to the game-theoretic model as being flawed: the phenomenon is observed in classical games, but not in a distribution-valued game based on the identical setting. This reveals that "optimality" of a defense is not the same as optimizing a security score, since the means by which security is quantified and optimized play a much deeper role than intuitively expected. (C) 2019 Elsevier Ltd. All rights reserved.
机译:安全资源(例如安全人员和监视设备)非常稀少,而且通常很昂贵。假设防御者(例如安全员)必须在几种可能的资源分配中进行选择,并且依赖于博弈论来进行最佳选择。如果最优仅存在于随机策略中,则防御者需要“纯化”资源分配,以期保留最佳保护。我们在这里通过实验研究此过程的有效性:我们针对防御者定义一组动作,针对攻击者固定的一组动作并计算优化的防御。然后,我们将此随机防御策略转换为(一致的)安全资源分配,并将其添加到防御者的操作集中。如果此新防御措施最佳,则其性能应优于所有先前的防御措施。我们意外地发现并非总是如此!我们的贡献是以下直觉的两个反例:首先,如果我们使用博弈论来优化防御,那么采用结果(因为对攻击者的(最佳)行动应胜过其他所有攻击)可能的防御。在我们的(反)示例设置中,凭经验驳斥了这种直觉。第二个反例将这种次优归因于游戏理论模型存在缺陷:这种现象是在经典游戏中观察到的,但在基于相同设置的具有分布价值的游戏中却没有观察到。这表明,防御的“最优性”与优化安全性得分不同,因为量化和优化安全性的手段所发挥的作用远比直观上预期的要深。 (C)2019 Elsevier Ltd.保留所有权利。

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