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Augmented Reality-Implications toward Virtual Reality, Human Perception and Performance

机译:增强现实-对虚拟现实,人类感知和性能的启示

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Augmented reality (AR) is defined as "a live direct or an indirect view of a physical, real-worldenvironment whose elements are augmented by computer-generated sensory input, such as sound, graphicsor GPS data." It is not uncommon to come face-to-face with smart devices that are equipped with multipleembedded sensory inputs such as mega pixel camera, microphones, speakers, high definition (e.g. Retina)displays, 3D displays, holographic displays and pico-projection technologies. Such technology has enabledapplication designers and developers to package information succinctly and efficiently without loss ofclarity. Recently, AR applications (e.g. iPhone World Lens, Google goggles) have drawn mainstreamattention. The military also has programs that represent a leap forward (e.g. DARPA Sandblaster program).These advances in AR have been influenced by developments in variety of technologies including low costof advanced processors, light weight displays, ubiquitous computing afforded by omnipresent devices suchas smart phones, tablets, etc. However, there are currently no human factors standards to aid thedevelopment. These technologies have great potential to enhance our abilities, but there is also the risk thatthey represent an annoyance or a significant safety risk. Specifically, improper system lag, reliability,display design (e.g., clutter or resolution) could lead to errors. The goal of this session is to discuss whatresearch is needed to define these standards. It is likely that there is no one set of standards, but developinga framework for these standards will go a long way towards bridging the research-application gap.
机译:增强现实(AR)的定义是“对真实的现实世界的实时直接或间接视图 通过计算机生成的感官输入(例如声音,图形)增强其元素的环境 或GPS数据。”与配备多个智能设备的智能设备面对面并不少见 嵌入式感官输入,例如百万像素摄像头,麦克风,扬声器,高清(例如Retina) 显示器,3D显示器,全息显示器和微型投影技术。这样的技术使 应用程序设计人员和开发人员可以简洁高效地打包信息,而不会丢失 明晰。最近,AR应用程序(例如iPhone World Lens,Google护目镜)吸引了主流 注意力。军方还拥有代表着飞跃的程序(例如DARPA Sandblaster程序)。 AR的这些进步受到包括低成本在内的各种技术发展的影响。 先进的处理器,轻巧的显示器,无所不在的设备所提供的无处不在的计算 例如智能手机,平板电脑等。但是,目前尚无人为因素标准可帮助 发展。这些技术具有增强我们能力的巨大潜力,但也存在着风险 它们代表烦人或重大的安全隐患。具体来说,系统滞后,可靠性, 显示器设计(例如混乱或分辨率)可能会导致错误。本届会议的目的是讨论 需要研究来定义这些标准。可能没有一套标准,但正在制定 这些标准的框架对于弥合研究与应用之间的差距将大有帮助。

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