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Effects of Friend vs. Foe Discrimination Training in Action Video Games

机译:动作视频游戏中朋友对敌人的歧视训练的效果

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Action video games have received intensive study because they improve players' visual attention and perception abilities more thanother types of video games. However, experimenters' ability to attribute visual functioning improvements to particular action videogame components has been hampered due to the use of non-action video games as controls. Here, we employ a newly developed,tightly controlled experimental paradigm in which two groups of participants trained in two versions of the same custom video gameworld. One version contained both friends and foes and the other contained foes only. A third group of participants served as a notrainingcontrol. People trained for two hours in friend vs. foe discrimination showed several modest improvements in their visualskills, including a significant increase in attentional filtering and a marginal decrease in flanker interference. This experimental designestablishes that friend vs. foe discrimination per se led to the observed visual improvements.
机译:动作视频游戏得到了深入的研究,因为它们比其他方式可以提高玩家的视觉注意力和感知能力。 其他类型的视频游戏。但是,实验者将视觉功能改进归因于特定动作视频的能力 由于使用非动作视频游戏作为控件,因此游戏组件受到了阻碍。在这里,我们采用了新开发的 严格控制的实验范式,其中两组参与者在同一个自定义视频游戏的两个版本中进行训练 世界。一个版本既包含敌友,又包含敌人。第三组参加培训的人 控制。经过两个小时的朋友与敌人歧视训练的人在视觉上有一些适度的改善 技能,包括注意过滤的显着增加和侧翼干扰的少量减少。这个实验设计 确定朋友和敌人的歧视本身导致观察到的视觉改善。

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