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Learning smooth objects by probing

机译:通过探测学习光滑的物体

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We consider the problem of discovering a smooth unknown surface S bounding an object O in R3. The discovery process consists of moving a point probing device in the free space around O so that it repeatedly comes in contact with S. We propose a probing strategy for generating a sequence of surface samples on S from which a triangulated surface can be generated which approximates S within any desired accuracy. We bound the number of probes and the number of elementary moves of the probing device. Our solution is an extension of previous work on Delaunay refinement techniques for surface meshing. The approximating surface we generate enjoys the many nice properties of the meshes obtained by those techniques, e.g. exact topological type, normal approximation, etc.
机译:我们考虑发现在R 3 中的对象o的平滑未知表面s的问题。发现过程包括在o周围的自由空间中移动点探测装置,以便与S反复接触。我们提出了一种探测策略,用于产生近似的三角表面的S表面上的一系列表面样本。 s在任何所需的准确性范围内。我们绑定了探测器的数量和探测装置的基本移动的数量。我们的解决方案是在德拉尼亚的表面啮合技术上的先前工作的延伸。我们生成的近似表面享有由这些技术获得的网格的许多漂亮性质,例如,确切的拓扑类型,正常近似等

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