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A Fast and Simple Surface Reconstruction Algorithm

机译:一种快速简单的表面重建算法

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We present an algorithm to reconstruct a surface from a dense sample. Given n sample points, it runs in O(n log n) time, which is optimal in the pointer machine model. The only existing O(n log n)- time algorithm due to Punke and Ramos uses some sophisticated data structures for the key task of extracting a locally uniform subsample. Our algorithm is based on a variant of the standard octree, and it is much simpler. We built a prototype, which runs an implementation of our algorithm to extract a locally uniform subsample, invokes Cocone to reconstruct a surface from the subsample, and adds back the samples points absent from the subsample via edge flips. The subsample extraction step is very fast and effective. In our experiments with some non-uniform samples, our prototype gives a 51% to 68% speedup from using Cocone alone. Even for locally uniform samples, our prototype is usually much faster.
机译:我们提出了一种从密集样本中重建表面的算法。给定n个采样点,它以O(n log n)的时间运行,这在指针机器模型中是最佳的。由于朋克(Punke)和拉莫斯(Ramos),唯一现存的O(n log n)-时间算法使用一些复杂的数据结构来完成提取局部均匀子样本的关键任务。我们的算法基于标准八叉树的一种变体,它简单得多。我们构建了一个原型,该原型运行我们算法的实现以提取局部均匀的子样本,调用Cocone从子样本重构曲面,然后通过边缘翻转将子样本中不存在的点加回去。子样本提取步骤非常快速且有效。在我们对一些不均匀样品进行的实验中,我们的原型使仅使用Cocone的速度提高了51%至68%。即使对于局部均匀的样本,我们的原型通常也要快得多。

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