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An Overview on Opponent Modeling in RoboCup Soccer Simulation 2D

机译:RoboCup Soccer Simulation 2D中的对手建模概述

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This paper reviews the proposed opponent modeling algorithms within the soccer simulation domain. RoboCup soccer simulation 2D is a rich multi agent environment where opponent modeling plays a crucial role. In multi agent systems with adversarial and cooperative agents, team agents should be adapted to the current environment and opponent in order to propose appropriate and effective counteractions. Predicting the opponent's future behaviors during competition allows for more informed decisions. We divide opponent modeling into two categories of individual agent behaviors and team behaviors. Individual behaviors concern modeling the low-level behaviors of individual opponent agents, however in team behaviors, the high-level strategy of the entire team like formation, offensive and defensive system, is recognized. Several methods have been proposed to create different models of opponents to improve the performance of teams in an essential aspect. In this paper, we review the approaches to the problem of opponent modeling published from 2000 to 2010.
机译:本文回顾了足球模拟领域中拟议的对手建模算法。 RoboCup足球模拟2D是一个丰富的多主体环境,对手模型扮演着至关重要的角色。在具有对抗性和合作性代理商的多代理商系统中,团队代理商应适应当前的环境和对手,以便提出适当而有效的对抗措施。通过预测对手在比赛中的未来行为,可以做出更明智的决定。我们将对手建模分为个人特工行为和团队行为两类。个人行为涉及对单个对手特工的低级行为进行建模,但是,在团队行为中,可以识别整个团队的高层策略,例如组建,攻防体系。已经提出了几种方法来创建不同的对手模型,以在重要方面改善球队的表现。在本文中,我们回顾了2000年至2010年发布的解决对手建模问题的方法。

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