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The technology behind PhotoRobot, an interactive Kinect-based installation

机译:PhotoRobot背后的技术,一种基于Kinect的交互式安装

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In this paper, PhotoRobot Kinect installation and its product development process are presented. The goal of the implemented system - introduced at the Node! exhibition of Budapest Design Week - was to create a communication initiating human-robot model; where the virtual robot character responds to human movement, expressing human-like affection via characteristic movement styles, namely action units. These were modelled with various states of appropriate pre-made animations, which varied according to changes in human movement, where continuous transition between animation states had to be taken into account. Action units were summed up in a state transition diagram. Human figure perception was achieved by Kinect. Real-time 3D graphics was chosen for visualization to achieve fast response time. PhotoRobot and it's environment were modelled and textured in 3D design programs, then transformed into the 3D graphics engine. This communication initiating robot interaction predicts the ability of robotic emotional interaction in the long-term. The developed system could be used in the study of further human-machine gesture-based communication.
机译:本文介绍了PhotoRobot Kinect的安装及其产品开发过程。实施系统的目标-在节点上介绍!布达佩斯设计周的展览-旨在创造一种沟通交流的人类机器人模型;虚拟机器人角色在其中响应人类的动作,通过特征性的动作方式(即动作单位)表达类似人的情感。这些模型以适当的预制动画的各种状态建模,这些状态根据人类运动的变化而变化,其中必须考虑到动画状态之间的连续过渡。在状态转换图中汇总了动作单元。通过Kinect可以实现人像感知。选择实时3D图形进行可视化以实现快速响应时间。在3D设计程序中对PhotoRobot及其环境进行了建模和纹理处理,然后将其转换为3D图形引擎。这种沟通引发的机器人互动可以长期预测机器人情感互动的能力。所开发的系统可以用于进一步的基于人机手势的通信的研究。

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