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The CUDA LATCH Binary Descriptor: Because Sometimes Faster Means Better

机译:CUDA锁存二进制描述符:因为有时更快意味着更好

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Accuracy, descriptor size, and the time required for extraction and matching are all important factors when selecting local image descriptors. To optimize over all these requirements, this paper presents a CUDA port for the recent Learned Arrangement of Three Patches (LATCH) binary descriptors to the GPU platform. The design of LATCH makes it well suited for GPU processing. Owing to its small size and binary nature, the GPU can further be used to efficiently match LATCH features. Taken together, this leads to breakneck descriptor extraction and matching speeds. We evaluate the trade off between these speeds and the quality of results in a feature matching intensive application. To this end, we use our proposed CUDA LATCH (CLATCH) to recover structure from motion (SfM), comparing 3D reconstructions and speed using different representations. Our results show that CLATCH provides high quality 3D reconstructions at fractions of the time required by other representations, with little, if any, loss of reconstruction quality.
机译:精度,描述符大小以及提取和匹配所需的时间是选择本地图像描述符时的重要因素。要优化所有这些要求,本文提出了一个CUDA端口,用于最近学习的三个修补程序(锁存)二进制描述符到GPU平台。闩锁的设计使其适用于GPU处理。由于其体积小,而且GPU可以进一步用于有效地匹配闩锁功能。连合起来,这导致Brankneck描述符提取和匹配速度。我们评估这些速度与结果匹配密集应用程序的结果之间的折扣。为此,我们使用我们提出的CUDA锁存器(卷素)来恢复从运动(SFM)的结构,比较3D重建和使用不同表示的速度。我们的结果表明,素素在其他表示所需的时间的级分提供高质量的3D重建,很少,如果有的话,重建质量损失。

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