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UnrealCV: Connecting Computer Vision to Unreal Engine

机译:USLEALSCV:将计算机视觉连接到虚幻引擎

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Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (ⅰ) an agent can perceive, navigate, and take actions guided by AI algorithms, (ⅱ) properties of the worlds can be modified (e.g., material and reflectance), (ⅲ) physical simulations can be performed, and (ⅳ) algorithms can be learnt and evaluated. But creating realistic virtual worlds is not easy. The game industry, however, has spent a lot of effort creating 3D worlds, which a player can interact with. So researchers can build on these resources to create virtual worlds, provided we can access and modify the internal data structures of the games. To enable this we created an open-source plugin UnrealCV for a popular game engine Unreal Engine 4 (UE4). We show two applications: (ⅰ) a proof of concept image dataset, and (ⅱ) linking Caffe with the virtual world to test deep network algorithms.
机译:计算机图形不仅可以生成合成图像和地面真理,而且还提供了构建虚拟世界的可能性:(Ⅰ)代理人可以感知,导航和采取由AI算法引导的动作,(Ⅱ)世界的属性被修改(例如,材料和反射率),(Ⅲ)可以执行物理仿真,并且可以学习和评估(ⅳ)算法。但创造现实的虚拟世界并不容易。然而,游戏行业花了很多努力,创造3D世界,玩家可以与之交互。所以研究人员可以在这些资源上建立创建虚拟世界,只要我们可以访问和修改游戏的内部数据结构。为了使其能够为流行的游戏发动机虚幻引擎4(UE4)创建了一个开源插件UnrealCV。我们展示了两个应用程序:(Ⅰ)概念图像数据集的证据,(Ⅱ)将Caffe与虚拟世界连接到测试深网络算法。

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