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Real-Time Minimization of the Piecewise Smooth Mumford-Shah Functional

机译:分段光滑Mumford-Shah功能的实时最小化

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We propose an algorithm for efficiently minimizing the piece-wise smooth Mumford-Shah functional. The algorithm is based on an extension of a recent primal-dual algorithm from convex to non-convex optimization problems. The key idea is to rewrite the proximal operator in the primal-dual algorithm using Moreau's identity. The resulting algorithm computes piecewise smooth approximations of color images at 15-20 frames per second at VGA resolution using GPU acceleration. Compared to convex relaxation approaches, it is orders of magnitude faster and does not require a discretization of color values. In contrast to the popular Ambrosio-Tortorelli approach, it naturally combines piecewise smooth and piecewise constant approximations, it does not require an epsilon-approximation and it is not based on an alternation scheme. The achieved energies are in practice at most 5% off the optimal value for one-dimensional problems. Numerous experiments demonstrate that the proposed algorithm is well-suited to perform discontinuity-preserving smoothing and real-time video cartooning.
机译:我们提出了一种算法,以有效地最小化典型的光滑Mumford-Shah功能。该算法基于来自凸到非凸优化问题的最近原始双向算法的扩展。关键的想法是使用Moreau的身份重写在原始双向算法中的近端运算符。结果算法在使用GPU加速度下计算在VGA分辨率下在每秒15-20帧的分段平滑近似。与凸松弛方法相比,它的数量级更快,并且不需要离散化颜色值。与流行的Ambrosio-Tortorelli方法相比,它自然地结合了分段光滑和分段恒定的近似,它不需要ePsilon - 近似,并且它不是基于交替方案。实现的能量在实践中至于一维问题的最佳价值最多5%。许多实验表明,所提出的算法非常适合执行不连续性保持平滑和实时视频漫画。

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