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Shape and Reflectance from Natural Illumination

机译:自然照明的形状和反射率

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We introduce a method to jointly estimate the BRDF and geometry of an object from a single image under known, but uncontrolled, natural illumination. We show that this previously unexplored problem becomes tractable when one exploits the orientation clues embedded in the lighting environment. Intuitively, unique regions in the lighting environment act analogously to the point light sources of traditional photometric stereo; they strongly constrain the orientation of the surface patches that reflect them. The reflectance, which acts as a bandpass filter on the lighting environment, determines the necessary scale of such regions. Accurate reflectance estimation, however, relies on accurate surface orientation information. Thus, these two factors must be estimated jointly. To do so, we derive a probabilistic formulation and introduce priors to address situations where the reflectance and lighting environment do not sufficiently constrain the geometry of the object. Through extensive experimentation we show what this space looks like, and offer insights into what problems become solvable in various categories of real-world natural illumination environments.
机译:我们介绍一种在已知但不受控制的自然光照下从单个图像联合估计对象的BRDF和几何形状的方法。我们表明,当人们利用嵌入在照明环境中的方向线索时,这个以前无法探索的问题变得易于解决。直观地,照明环境中的独特区域的作用类似于传统光度立体的点光源。它们强烈地限制了反射它们的表面斑块的方向。反射率在照明环境中用作带通滤光片,它确定了此类区域的必要范围。但是,准确的反射率估算依赖于准确的表面方向信息。因此,这两个因素必须共同估算。为此,我们推导了概率公式,并介绍了先验方法来解决反射率和照明环境不能充分约束对象几何形状的情况。通过广泛的实验,我们展示了该空间的外观,并提供了在各种类型的现实世界自然照明环境中可以解决的问题的见解。

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