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Mobile Gaming with Indirect Sensor Control

机译:间接感应器控制的行动游戏

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The rapid growth of the mobile gaming market and the steadily improved hardware of mobile phones enable developers to create complex and extensive 3D games on mobile phones. While most current casual games have simple interfaces with few buttons, 3D games require new control interfaces to providing sufficient control options without limiting the field of view on the screen. This is important to improve the user experience. Within this work new ideas based on the use of the accelerometer as indirect control mechanism are presented. The accelerometer is used to switch between different interaction layers, which are also different game views for the player. Combined with this concept a buttonless touch area interface is used. We are planning to evaluate the ideas with a 3D game prototype running on Android devices.
机译:移动游戏市场的快速增长以及手机硬件的不断改进,使开发人员可以在手机上创建复杂而广泛的3D游戏。虽然大多数当前的休闲游戏具有简单的界面和很少的按钮,但是3D游戏需要新的控制界面来提供足够的控制选项,而又不会限制屏幕上的视野。这对于改善用户体验很重要。在这项工作中,提出了基于使用加速度计作为间接控制机制的新思路。加速度计用于在不同的交互层之间切换,交互层对于玩家来说也是不同的游戏视图。结合此概念,使用了无按钮触摸区域界面。我们正计划通过在Android设备上运行的3D游戏原型来评估这些想法。

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