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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients

机译:帕金森氏病患者运动游戏中动态调整运动范围的自适应难度

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Motion-based video games offer great promise in the support of traditional physiotherapy and are currently explored in a growing number of research projects. With a focus on Parkinson's disease (PD) patients, their therapeutic needs and strong individual differences in capabilities, this work describes an approach to dynamic difficulty adjustments in an exergame tailored for PD patients. The automated ongoing adjustment of the required range of motion, the amplitude parameter, is introduced as an important aspect of such adaptations. Results from a first case study suggest that the approach is viable and appreciated by therapists, yet could benefit from increased flexibility.
机译:基于运动的视频游戏在支持传统物理疗法方面具有广阔的前景,目前正在越来越多的研究项目中得到探索。着重于帕金森氏病(PD)患者,他们的治疗需求和个人能力上的强烈差异,这项工作描述了一种针对PD患者量身定制的运动锻炼中动态难度调整的方法。作为这种适应的重要方面,引入了对所需运动范围,幅度参数的自动正在进行的调节。第一个案例研究的结果表明,该方法是可行的,并且得到了治疗师的赞赏,但还可以从增加的灵活性中受益。

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