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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game

机译:视觉设计中的相似性:对有轨射击游戏的工作量和性能的影响

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Games are a popular form of digital entertainment and one elusive question is how complex visual designs affect the player experience. We address one aspect of this topic in terms of similarity of visual features, explored both as an organizing principle in Gestalt psychology and as a theory in visual attention. To address this issue, we developed a 3D railed shooter game with adjustable visual features of size, speed, and density of targets and non-targets. Based on these features we evaluate 105 player's performance in 4 visual conditions. In addition, we employ a cognitive workload assessment as a means to understand the perceived demands on players. Results show effects of expertise on performance and cognitive workload, per visual condition. Our methods and implications on game design are discussed.
机译:游戏是数字娱乐的一种流行形式,一个难以捉摸的问题是复杂的视觉设计如何影响玩家的体验。我们从视觉特征的相似性出发,探讨了本主题的一个方面,既是格式塔心理学的一种组织原理,又是一种关于视觉注意的理论。为了解决这个问题,我们开发了3D有轨射击游戏,具有可调节的视觉特征,包括目标和非目标的大小,速度和密度。基于这些功能,我们评估了4种视觉条件下105位球员的表现。此外,我们采用认知工作量评估作为了解对玩家的感知需求的一种手段。结果显示了每种视觉条件下专业知识对表现和认知工作量的影响。讨论了我们的方法和对游戏设计的影响。

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