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Learning torque control in presence of contacts using tactile sensing from robot skin

机译:使用机器人皮肤的触觉感测在触点的情况下学习扭矩控制

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摘要

Whole-body control in unknown environments is challenging: Unforeseen contacts with obstacles can lead to poor tracking performance and potential physical damages of the robot. Hence, a whole-body control approach for future humanoid robots in (partially) unknown environments needs to take contact sensing into account, e.g., by means of artificial skin. However, translating contacts from skin measurements into physically well-understood quantities can be problematic as the exact position and strength of the contact needs to be converted into torques. In this paper, we suggest an alternative approach that directly learns the mapping from both skin and the joint state to torques. We propose to learn such an inverse dynamics models with contacts using a mixture-of-contacts approach that exploits the linear superimposition of contact forces. The learned model can, making use of uncalibrated tactile sensors, accurately predict the torques needed to compensate for the contact. As a result, tracking of trajectories with obstacles and tactile contact can be executed more accurately. We demonstrate on the humanoid robot iCub that our approach improve the tracking error in presence of dynamic contacts.
机译:在未知环境中的全身控制是具有挑战性的:与障碍物的不可预见的触点可能会导致跟踪性能差和机器人的潜在物理损害。因此,(部分地)未知环境中未来的人形机器人的全身控制方法需要接触感测,例如通过人造皮肤。然而,将来自皮肤测量的触点平移到物理上很好地理解的数量可能是有问题的,因为触点的确切位置和强度需要被转换成扭矩。在本文中,我们建议一种替代方法,即直接从皮肤和联合状态到Torques的映射。我们建议使用触点使用触点方法来学习这种逆动力学模型,该方法利用接触力的线性叠加。学习模型可以使用未凝结的触觉传感器,准确地预测补偿接触所需的扭矩。结果,可以更准确地执行具有障碍物和触觉接触的轨迹的跟踪。我们在人形机器人ICUB上展示了我们的方法在存在动态触点时改善了跟踪误差。

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