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A Survey of Players' Opinions on Interface Customization in World of Warcraft

机译:玩家对《魔兽世界》界面定制的看法调查

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摘要

Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular in recent years. These types of games often provide the player with a wide range of game abilities, weapons, tools, options, stats, etc. which grow in number as the player progresses through the game. This in turn makes the user interface of the game more complex and difficult to interact with. Games such as World of Warcraft attempt to combat this by providing mechanisms (e.g. add-ons) for interface customization by the player. However, it is unclear which aspects of the game interface players prefer to customize, or what effects those customizations have on their gameplay experience. In this paper we present a survey of World of Warcraft players to identify their opinions on game interface customization preferences. The results of this survey are likely to apply to other massively multiplayer online role-playing games.
机译:近年来,诸如《魔兽世界》等大型多人在线角色扮演游戏非常受欢迎。这些类型的游戏通常为玩家提供广泛的游戏能力,武器,工具,选项,统计信息等,其随着玩家在游戏中的前进而增加。反过来,这使得游戏的用户界面更加复杂且难以与之交互。诸如《魔兽世界》之类的游戏试图通过提供机制(例如附加组件)供玩家自定义界面来对此进行对抗。但是,不清楚游戏界面的哪些方面是玩家喜欢自定义的,或者这些自定义对其游戏体验有何影响。在本文中,我们对《魔兽世界》玩家进行了一项调查,以确定他们对游戏界面定制偏好的看法。这项调查的结果可能适用于其他大型多人在线角色扮演游戏。

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