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Distributed Optimal Flocking Design for Multi-agent Two-Player Zero-Sum Games with Unknown System Dynamics and Disturbance

机译:具有未知系统动力学和干扰的多功能二手零和游戏的分布式最优植绒设计

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摘要

In this paper, distributed flocking strategies have been exploited for multi-agent two-player zero-sum games. Two main challenges are addressed, i.e. (a) handling system uncertainties and disturbances, and (b) achieving opti-mality. Adopting the emerging Approximate Dynamic Programming (ADP) technology, a novel distributed adaptive flocking design is proposed to optimize the multi-agent two-player zero-sum games even when the system dynamics and disturbances are unknown. First, to evaluate the multi-agent flocking performance and effects from disturbances, a novel flocking cost function is developed. Next, an innovative type of online neural network (NN) based identifier is proposed to approximate the multi-agent zero-sum game system dynamics effectively. Subsequendy, another novel neural network (NN) is proposed to approximate the optimal flocking cost function by using the Hamilton-Jacobi-Isaacs (HJI) equation in a forward in time manner. Moreover, a novel additional term is designed and included into the NN update law to relax the stringent requirement of initial admissible control. Eventually, the distributed adaptive optimal flocking design is obtained by using the learnt Multi-agent zero-sum games system dynamics and approximated optimal flocking cost function. Simulation results demonstrate the effectiveness of proposed scheme.
机译:在本文中,分布式植绒策略已被利用多功能代理双人零和游戏。解决了两个主要挑战,即(a)处理系统不确定性和干扰,以及(b)实现Opti-Mality。采用新出现的近似动态编程(ADP)技术,提出了一种新颖的分布式自适应植绒设计,以优化多助手二手零和游戏,即使系统动态和干扰未知。首先,为了评估多蛋白酶植入性能和扰动的影响,开发了一种新颖的植绒成本函数。接下来,提出了一种基于在线神经网络(NN)的标识符的创新类型,以有效地近似多功率零和游戏系统动态。随后,提出了另一个新颖的神经网络(NN)来近似通过在向前时间方式中使用Hamilton-Jacobi-Isaacs(HJI)方程来近似最佳植绒成本功能。此外,设计并将新颖的额度设计并包含在NN更新法中,以放宽初始允许控制的严格要求。最终,通过使用学习的多代理零和游戏系统动态和近似的最佳植绒成本函数获得分布式自适应最佳植绒设计。仿真结果表明了提出方案的有效性。

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