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HERO - A Home Based Routing in Pocket Switched Networks

机译:HERO-袖珍交换网络中的基于家庭的路由

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Pocket switched networks (PSNs) take advantage of human mobility to distribute data. Investigations on real-world trace data indicate that human mobility follows a simple reproducible pattern: a human being usually visits a few places at high frequencies. These most frequently visited places form the home of a node, which is exploited in this paper to design two HomE based ROuting (HERO) algorithms. In the basic HERO, the first encountered relay whose home contains the place where the destination resides is selected to deliver the data. The enhanced HERO, on the other hand, continuously selects a better relay that visits the destination place at a higher frequency. In both algorithms, each node only needs to maintain and exchange its relatively stable home information and/or the corresponding visiting frequencies; therefore no global networking information and no frequent information update are needed, resulting in a low burden on the network due to its low communication and storage overheads. Moreover, HERO involves only simple arithmetic operations, thus causing little computation overhead at the mobile nodes. The simulation results indicate that both HERO algorithms outperform the state-of-the art.
机译:袖珍交换网络(PSN)利用人类移动性来分发数据。对现实世界跟踪数据的调查表明,人员流动遵循一种简单的可重复模式:一个人通常会高频率地访问几个地方。这些最常访问的地方形成了节点的家,本文将其用于设计两种基于HomE的路由(HERO)算法。在基本HERO中,将选择第一个遇到的中继站,该中继站的家中包含目的地所在的位置,以传递数据。另一方面,增强型HERO会连续选择一个更好的中继器,该中继器会以较高的频率访问目标位置。在这两种算法中,每个节点仅需维护和交换其相对稳定的家庭信息和/或相应的访问频率;因此,由于它的通信和存储开销低,因此不需要全局网络信息,也不需要频繁的信息更新,从而减轻了网络负担。而且,HERO仅涉及简单的算术运算,因此在移动节点上几乎不引起计算开销。仿真结果表明,两种HERO算法均优于最新技术。

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