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Saving streaming bandwidth via wireless sharing for a tree-based live streaming system on Public-Shared Network

机译:通过无线共享为公共共享网络上的基于树的实时流媒体系统节省流媒体带宽

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Peer-to-Peer (P2P) based live video streaming technologies adopt mesh topology with a significant amount of streaming bandwidth consumption over the Internet backbone. This article proposes a tree-based live streaming architecture with a streaming bandwidth saving mechanism via wireless sharing technology on a Public-Shared Network (PSN). Each node of the proposed tree structure is actually an access point (FON [1]) in PSN. The wireless link among a cluster of close access points is used to deliver the streaming so that the bandwidth consumption in the Internet backbone can be reduced significantly. To construct an efficient bandwidth saving tree, two linear algorithms for FON to join to and departure from the tree, respectively, are also proposed. A prototyping of the proposed tree-based architecture with wireless sharing is also implemented to illustrate its feasibility. Experimental results indicate that compare with the tree structure without wireless sharing, the proposed mechanism saves more than 65% traffic on Internet backbone while maintaining almost the same video quality and latency.
机译:基于对等(P2P)的实时视频流技术采用网状拓扑结构,在Internet主干网上消耗大量流带宽。本文提出了一种基于树的实时流结构,该结构具有通过公共共享网络(PSN)上的无线共享技术进行流带宽节省的机制。所提出的树结构的每个节点实际上都是PSN中的一个接入点(FON [1])。紧密访问点的群集之间的无线链接用于传递流,因此可以显着减少Internet主干中的带宽消耗。为了构建有效的带宽节省树,还提出了两种线性算法,分别用于FON加入和离开树。还使用无线共享对所提出的基于树的体系结构进行了原型设计,以说明其可行性。实验结果表明,与没有无线共享的树形结构相比,该机制节省了Internet骨干网中超过65%的流量,同时保持了几乎相同的视频质量和延迟。

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