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Saving streaming bandwidth via wireless sharing for a tree-based live streaming system on Public-Shared Network

机译:通过对公共共享网络的基于树的直播流系统的无线共享保存流带宽

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Peer-to-Peer (P2P) based live video streaming technologies adopt mesh topology with a significant amount of streaming bandwidth consumption over the Internet backbone. This article proposes a tree-based live streaming architecture with a streaming bandwidth saving mechanism via wireless sharing technology on a Public-Shared Network (PSN). Each node of the proposed tree structure is actually an access point (FON [1]) in PSN. The wireless link among a cluster of close access points is used to deliver the streaming so that the bandwidth consumption in the Internet backbone can be reduced significantly. To construct an efficient bandwidth saving tree, two linear algorithms for FON to join to and departure from the tree, respectively, are also proposed. A prototyping of the proposed tree-based architecture with wireless sharing is also implemented to illustrate its feasibility. Experimental results indicate that compare with the tree structure without wireless sharing, the proposed mechanism saves more than 65% traffic on Internet backbone while maintaining almost the same video quality and latency.
机译:基于点对点(P2P)的实时视频流技术采用网格拓扑,通过互联网骨干网具有大量的流式带宽消耗。本文提出了一种基于树的现场流架构,通过公共共享网络(PSN)上的无线共享技术具有流式带宽保存机制。所提出的树结构的每个节点实际上是PSN中的接入点(FON [1])。关闭接入点之间的无线链路用于提供流式传输,以便可以显着降低因特网骨架中的带宽消耗。为了构建高效的带宽节省树,还提出了两个用于加入和离开树的线性算法。还实现了具有无线共享的所提出的基于树的架构的原型设计以说明其可行性。实验结果表明,与无线共享的树结构相比,所提出的机制在互联网骨干上节省了超过65%的流量,同时保持了几乎相同的视频质量和延迟。

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