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KNOWLEDGE PRODUCTION AND SURVEILLANCE IN GAME COMMUNITIES THE PRACTICE OF THEORYCRAFTING

机译:游戏社区中的知识生产和监控理论创新的实践

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The aim of my paper is to investigate theorycrafting, a cultural practice of gaming communities to contribute to conceptual debates and the dynamics of participation in this specific field. Theorycrafting describes a process of reverse engineering, a process of extracting design "blue prints" to understand a technology better, whose design is not accessible. This paper tries to investigate which understanding of theory and science is central in the practice of theorycrafting. Theorycrafting can be understood as the desire of players to gain control over the game and share this knowledge with other players. The production of knowledge for the community leads to tools that are used to improve the playing skills but can also be described as tools for surveillance.
机译:我的论文的目的是研究理论设计,一种游戏社区的文化实践,以促进概念辩论和参与该特定领域的动力。 Theorycrafting描述了逆向工程的过程,即提取设计“蓝图”以更好地理解其设计无法访问的技术的过程。本文试图研究对理论和科学的哪些理解是理论制定实践中的核心。 Theorycrafting可理解为玩家希望获得对游戏的控制权并与其他玩家共享此知识的愿望。社区知识的产生导致了用于提高比赛技巧的工具,但也可以被描述为监视的工具。

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