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Determining Method of Optimization Region of Quadrilateral Meshes Based on Viewpoints

机译:基于视点的四边形网格优化区域的确定方法

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Optimization rules of surface quadrilateral meshes are introduced in the paper.The transformation relationship between the viewpoint coordinate and point coordinate in view frustum are inferred,and a method of determining optimization region of quadrilateral meshes based on the viewpoint is expounded.Given the steps of developing openGL graph render method by MFC and its application results,and proved proved thatthat the algorithm is reliable and runs correctly.
机译:介绍了表面四边形网格的优化规则。推断了视点坐标和点坐标之间的转换关系,并阐述了基于视点确定四边形网格的优化区域的方法。显影步骤OpenGL Graph渲染方法通过MFC及其应用结果,并证明了该算法可靠并正确运行。

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