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Determining Method of Optimization Region of Quadrilateral Meshes Based on Viewpoints

机译:基于视点的四边形网格优化区域确定方法

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Optimization rules of surface quadrilateral meshes are introduced in the paper.The transformation relationship between the viewpoint coordinate and point coordinate in view frustum are inferred,and a method of determining optimization region of quadrilateral meshes based on the viewpoint is expounded.Given the steps of developing openGL graph render method by MFC and its application results,and proved proved thatthat the algorithm is reliable and runs correctly.
机译:介绍了曲面四边形网格的优化规则,推导了视锥中视点坐标与点坐标之间的转换关系,阐述了基于视点确定四边形网格优化区域的方法。 MFC的openGL图形渲染方法及其应用结果,并证明该算法可靠,运行正确。

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