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USING BOUNDARY GAMES TO ANALYZE ACTOR INTERACTIONS

机译:使用边界游戏分析演员交互

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摘要

When standard codification methods are applied to the problem of analyzing actor interactions, both the sense and direction of the conversation are lost. As a way of dealing with this problem this paper proposes the use of the boundary games method (Velez-Castiblanco, 2011, 2012a) for the analysis of interactions. This method facilitates a description of actors' actions in terms of the effects of their communicative expressions over the boundary, encompassing the assumptions considered relevant to the discussion. This method draws upon boundary critique theory and language pragmatics. Specifically, boundary games are underpinned in the Midgley and Ulrich boundary critique, Wittgenstein's language games and the Sperber and Wilson relevance theory. It is argued that this method allows the identification of interaction patterns, actor intervention approaches, points of view that fuel the debate and the pivotal proposals that mediate these views. All of these factors allow us to represent sequences of events or trajectories for interactions. The data analyzed comes from observations of a top management team (Sura TMT) responsible for the corporate strategy of a Colombian multi-business firm, Suramericana S.A. The main purpose of this research is to understand the ways in which managerial knowledge is deployed in the management of a multi-business firm. The data were first analyzed through the grounded theory codification process in order to describe the parts of the system under study. The data then feeds the boundary games interactions analysis.
机译:当标准编码方法应用于分析演员相互作用的问题时,谈话的感觉和方向都丢失了。作为处理此问题的方式,本文建议使用边界游戏方法(Velez-Castiblanco,2011,2012A)进行互动分析。该方法促进了演员在其交际表达对边界的影响方面的作用的描述,包括所考虑与讨论相关的假设。该方法借鉴了边界批评理论和语言语用学。具体而言,边界游戏是在Mingley和Ulrich边界批评,Wittgenstein的语言游戏和Sperber和Wilson相关理论中的基础。有人认为,该方法允许识别相互作用模式,演员干预方法,燃料争论的观点和介绍这些观点的关键建议。所有这些因素允许我们代表相互作用的事件或轨迹的序列。分析的数据来自对哥伦比亚多商业公司的企业战略负责的顶级管理团队(Sura TMT)的观察,这项研究的主要目的是了解管理管理知识在管理层中的方式多商务公司。首先通过接地的理论编纂过程分析数据,以描述正在研究的系统的部分。然后数据提供边界游戏交互分析。

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