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The General Game Playing Description Language Is Universal

机译:通用的游戏描述语言是通用的

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The Game Description Language is a high-level, rule-based formalisms for communicating the rules of arbitrary games to general game-playing systems, whose challenging task is to learn to play previously unknown games without human intervention. Originally designed for deterministic games with complete information about the game state, the language was recently extended to include randomness and imperfect information. However, determining the extent to which this enhancement allows to describe truly arbitrary games was left as an open problem. We provide a positive answer to this question by relating the extended Game Description Language to the universal, mathematical concept of extensive-form games, proving that indeed just any such game can be described faithfully.
机译:游戏描述语言是一种高级的,基于规则的形式主义,用于将任意游戏的规则传达给一般的游戏系统,其挑战性任务是学会在没有人工干预的情况下玩以前未知的游戏。该语言最初是为确定性游戏设计的,具有有关游戏状态的完整信息,最近被扩展为包括随机性和不完美信息。但是,确定此增强功能可以描述真正任意游戏的程度仍然是一个悬而未决的问题。通过将扩展的游戏描述语言与广泛形式的游戏的通用数学概念相关联,我们为这个问题提供了肯定的答案,证明实际上任何此类游戏都可以如实描述。

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