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Playable Data: Characterizing the Design Space of Game-y Infographics

机译:可播放的数据:表征Game-y信息图表的设计空间

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This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user behavior around a data-driven graphic. In contrast to other methods of narrative visualization, games provide an alternate method for structuring a story, not bound by a linear arrangement but still providing structure via rules, goals, and mechanics of play. We designed two different versions of a game-y infographic, Salubrious Nation, and compared them to a non-game-y version in an online experiment. We assessed the relative merits of the game-y approach of presentation in terms of exploration of the visualization, insights and learning, and enjoyment of the experience. Based on our results, we discuss some of the benefits and drawbacks of our designs. More generally, we identify challenges and opportunities for further exploration of this new design space.
机译:这项工作通过研究如何将有意义的视觉分析交互嵌入到游戏机制中来探索信息图表与游戏之间的交集,而游戏机制又会影响围绕数据驱动的图形的用户行为。与叙事可视化的其他方法相比,游戏提供了一种故事结构的替代方法,不受线性排列的约束,但仍通过规则,目标和游戏机制提供结构。我们设计了两种不同版本的游戏信息图表Salubrious Nation,并通过在线实验将它们与非游戏版本进行了比较。我们在探索可视化,洞察力和学习以及体验的乐趣方面评估了游戏呈现方式的相对优点。根据我们的结果,我们讨论了设计的一些优点和缺点。从更广泛的意义上讲,我们确定了进一步探索这一新设计空间的挑战和机遇。

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