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How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

机译:它如何更好地发挥作用?在游戏用户研究中探索用户测试和生物识别故事板

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Improving game design is a hard task. Few methods are available in games user research (GUR) to test formally how game designs work for players. In particular, the usefulness of user tests (UTs) for game designers has not been fully studied in the CHI community. We propose a novel GUR method called Biometric Storyboards (BioSt) and present a study demonstrating how a Classic UT and a BioSt UT both help designers create a better gameplay experience. In addition, we show that BioSt can help designers deliver significantly better visuals, more fun, and higher gameplay quality than designing without UTs and that classic UTs do not provide this significant advantage. Our interviews support the idea that BioSt provides more nuanced game design improvement. The design implication is that a game designed with the BioSt method will result in high gameplay quality.
机译:改善游戏设计是一项艰巨的任务。在游戏用户研究(Gur)中可以使用很少的方法,以正式测试游戏设计如何为玩家工作。特别是,在CHI社区中没有完全研究用于游戏设计师的用户测试(UTS)的有用性。我们提出了一种名为生物识别故事板(BIOST)的新型Gur方法,并展示了一项研究,演示了经典UT和BIOST UT如何帮助设计人员创建更好的游戏体验。此外,我们表明BioSt可以帮助设计人员提供明显更好的视觉效果,更有趣,更高的游戏质量,而不是在没有UTS的情况下设计,并且经典UTS不提供这种显着的优势。我们的采访支持Biost提供更细致的游戏设计改进的想法。设计含义是使用BIOST方法设计的游戏将导致高的游戏质量。

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